Being a record compiled by
Allenden Legendremain, Master Bard, Sage and Historian, and Royal Bard to
the Court of Evendarr, composed from accounts housed in the Royal Archives
and the Royal Bardic Guild at Evendarr City in the 596th year of that
realm, sponsored by HRM King Mykel Endarr II in the second year of his new
reign. It was copied by my hand in July 597, from the original which was
presented to Count Gaereth Gaelschin as an acknowledgement of
Honor,Esteem, and Appreciation by Mykel Endarr, King of Evendarr on
September 1, 596 YE.
I Beginnings
For several centuries
prior to the founding of Evendarr, petty
squabbles and civil strife in one location or another almost continually
wracked the territory that was to become the original kingdom. Trade,
agriculture and purses were suffering. The infighting often left
frequently shifting borders vulnerable, and caravan routes open to attack
by monsters, pirates and brigands. Most of the human population had long
since forgotten the original reasons for the enmities, except for a trait
characteristic of nearly all races of sentient mortals, suspicion of, and
hostility towards, all strangers. The non-human inhabitants among the more
civilized races tended to either keep to themselves, or stay away
altogether, a loss of valuable trade opportunities for everyone.
It was not until four
rulers of about the same age and
enlightenment (the lieges of Endarr, Greymoor, Nevis, and Sardonia) had
assumed their positions of power that hopes for a wider peace began to
brighten. Even so, it took fifteen years following the marriage of Prince
Berthold Endarr of the Principality of Endarr to Queen Merriel Monay of
the Kingdom of Sardonia, before most of the stubborn old reactionaries
finally died off and negotiations for a greater union began to bear
substantive results. An additional decade and a half had to pass before
the last pretenders to the throne of Endarr were finally eliminated, and a
time of peace began to settle upon the New Kingdom.
II Union
At the time of the signing
of the Union Treaty of Velowyn, which
united those four realms to form the Kingdom of Evendarr in Yr. 1 the
positions of the founders were, and became: Sir Berthold Endarr (Age 40)
Prince of Endarr (King of Evendarr), Dame Merriel Monay (Age 35) Queen of
Sardonia (Queen of Evendarr), Lord Regis Buttons (Age 34) Chancellor of
Endarr (Lord Chancellor of Evendarr), Sir Aylward Huntington (Age 39)
Archduke of Greymoor (Knight of Evendarr and Viscount of Cwyll), Dame
Winifred Bartholemew (Age 38) Princess of Nevis (Knight of Evendarr, And
Knight Commander of the Royal Army of Evendarr). Although there was
widespread popular support for the new rulers, a number of disaffected
nobles refused to acknowledge the new treaty or kingdom. Many of them felt
that Sir Aylward was the better choice, particularly his own vassals in
Greymoor. It was he who had been the chief negotiator for the treaty, as
well as the man who had earned the trust of all the principals involved.
Sir Aylward had, however openly pledged his support to Berthold and
Merriel from the beginning, and he insisted that his success had stemmed
from this public declaration at the outset of negotiations that he would
not act on his own behalf. No amount of persuasion could impel him to
break that oath of fealty to the new King and Queen.
Lord Valdric Dorsette, one
of Aylward’s own vassals of Greymoor,
led the opposition. Valdric was the elder brother of Berthold’s first
wife, the late Princess Clothilde, and the uncle of their 22-year-old son,
Regweld. He was also a spurned suitor for Queen Merriel’s hand. It was
said that he had gone mad after Merriel had chosen Berthold. Valdric was
a brilliant and charismatic Arch-Wizard who was able to join all of the
kingdom’s adversaries into a united front. Many believe it was Valdric who
engineered King Berthold’s assassination and Obliteration before
his reign
was less than a year old.
Once the crown passed
solely to the Queen, Lord Valdric began an
impassioned campaign both to court her hand in marriage again, and to
press for her declaration of Sir Regweld as the next heir. Not only did
the Queen refuse him once more, but also she followed her own judgement
and the advice of the loyal majority of her nobles. She proclaimed
Berthold II, her fourteen-year-old son by the late king, to be the Crown
Prince. Enraged beyond reason, Valdric killed the Queen and himself. Upon
resurrecting, he led the disaffected nobles into rebellion, acting as both
Mage and Chief Advisor to the young and ambitious Regweld. A fifteen-year
war of succession began.
IV The Early Struggle
Major support for the
Anti-Royalists never reached sufficient
strength to enable their forces to wage all-out war. Valdric’s strategies
and deployment tactics were effective in maximizing Regweld’s guerilla
operations, thus preventing the completion of the kingdom’s consolidation
under Merriel. In addition two other pretenders surfaced at this time. Sir
Darriel Endarr, a cousin of the late king, declared his legitimacy by
bloodright. Lady Soledra De Sardon, of Sardonia based her claim on the
fact that Queen Merriel’s family had wrongfully banished her grandfather,
Vincent De Sardon for high treason some fifty years earlier, when the
Monay family became the lieges of that land.
In May of Yr. 5, Crown
Prince Berthold married Dame Chandria
Buttons, the daughter of the Lord Chancellor. That wedding celebration
ended with an attack on the capitol by Darriel Endarr’s forces. Sir
Aylward and Lord Regis had scried the enemy’s intent. The attackers
became the victims, and Darriel was killed. The following April, Princess
Chandria gave birth to a son, Berthold III, who was immediately declared
the heir. Darriel and his forces retreated to the west, but the strife was
far from over. Under Valdric’s tutoring, Regweld sought an alliance with
Soledra, and agreed to marry her. They would share the monarchy in
exchange for the joining of their forces.
The rebels laid siege to
Cwyll throughout the summer of Yr. 6. The
siege was not broken until October, after three days of fierce fighting.
The royal forces were victorious, but at great cost. Sir Aylward had taken
several deaths, and Queen Merriel, did not resurrect. Regweld and
Soledra’s forces had been nearly annihilated, and they retreated south to
the Black River. For most of the next decade, they lived as outlaws,
traveling around the fringes of the kingdom. During this time, Soledra
gave birth to a son, Vincent Regweld Dorsette De Sardon.
VI Interim
In the aftermath of the
royal victory at Cwyll, Valdric was
dismissed in disgrace as the rebels’ advisor. It is said that learning of
Merriel’s final death completed his journey into madness. He fled into the
hills in the west, which were called the Green Hills in those days, and
transformed himself into a liche. He began to raise an army of undead and
vowed revenge on the kingdom, now led by its twenty-year-old king Berthold
II. One of the reasons that the rebels had nearly succeeded in taking the
royal city was Valdric’s success in recruiting powerful spellcasters and
wizards to his side. During his days of service to Lord Aylward
Huntington, Valdric Dorsette was known to be an accomplished Celestial
Arch-Wizard. It is believed that he began training in the arts of Earth
Magic shortly after the onset of the succession war, and achieved
Arch-wizard rank in this discipline as well.
Recognizing the need for
similar forces loyal to his king, Sir
Aylward sought the help of his younger brother Lord Lawrence Huntington,
who was Crown Mage to the throne of Evendarr. Lord Lawrence was
commissioned to found a royal school of magic in Cwyll, and by year ten, a
flourishing academy, with its great dwarven crafted tower stood a short
distance outside the city walls. Lord Lawrence was even able to attract
several wizards and spellcasters from the elven kingdom of Quentari, who
perceived that helping to build and stabilize an honorable human realm to
their east would benefit both lands.
In Yr. 14, Regweld,
Soledra, and a force of over 2000 made their
way into the Green Hills to renew their alliance with Valdric. They had
pillaged their way across southern Greymoor and western Endarr. With gold
stolen from a dwarven mining community in the Arawyn Mountains, they had
managed to hire nearly all the available mercenaries in the lands to the
south of the kingdom. When they arrived, however, they discovered that
Darriel had preceded them with an even larger army, and fighting nearly
broke out among the three pretenders. Valdric put a stop to it, declaring
that they had to defeat the royal forces before they could choose among
themselves. It is said that while he still favored his nephew Regweld,
Valdric was far less interested by now in who sat upon the throne of
Evendarr, than in establishing himself as the real power behind it. The
Arch-Wizard had taken pains to conceal the true strength and nature of his
forces even from his allies. Only a few of his most trusted minions knew
of his secret army. He intended that the bulk of his soldiery not be used
until a pitched battle with the royal forces had been engaged. This would
be accomplished by drawing Berthold’s forces onto the ground of Valdric’s
choosing against the combined troops of the pretenders. These would be
smaller in number, but would have the advantage of terrain. It was the
thousands of undead that Valdric had created over nearly a decade’s span,
waiting to be loosed upon the battlefield at his command that would turn
the tide against the Evendarrians. As the rebel leaders met to plan their
strategy, Valdric radiated confidence in their success.
VI The Final Battle: Early Stages
In the Green Hills it was
the year 14, and autumn harvest was
underway. The rebels decided that the first step in drawing Berthold’s
Army into their territory would be to deny the kingdom the foodstuffs from
the plains of Endarr, just east of their encampment. In a series of
lightning raids during October and November, their Dragoons and cavalry
swooped down on the rich farms and pastures north of the Endyr River,
securing winter provisions for themselves and leaving the area’s survivors
in a desperate plight. Word was carried back to Cwyll and King Berthold
did indeed ready an expeditionary force to drive the attackers from the
kingdom once and for all.
Forces greater than Kings
and pretenders were at work. The end of
Yr. 14 marked the close of the ninth cycle of ages, and the magic had
already begun to fluctuate. In fact the exact moment of the change
occurred so closely in time to the New Year that even today historical and
astrological accounts conflict on whether the date of demarcation should
be recorded as Yr 14 or Yr. 15. (It should be noted that the Quentari,
after considerable research. settled on Yr. 15 as the appropriate year, a
date which seems to have been borne out by the end of the tenth cycle in
April of Yr. 591.)Because of the transition in the cycle, and the
instability that occurred before and after it, both sides experienced
losses. As usual spell and ritual effects changed or were gone altogether.
Several other such effects were later rediscovered in an altered form. The
kingdom’s forces, although more powerful than those of the rebels,
sustained the most damage, since they relied solely upon living troops,
who now found themselves without many of their magical protections or
weapons. Valdric’s forces had fewer of these resources to begin with but
his control over his undead troops seemed to strengthen as new and more
menacing types now being created.
During this period one of
Valdric’s wizards, hoping to impede
Berthold’s progress, and weaken the royal forces, had cast a ritual for
summoning an ice elemental. Instead, a blizzard of horrific proportions
instantly formed over the ritual circle. It swept away across the Green
Hills and down the Endyr Valley as far as the capitol, making any sort of
travel impossible throughout the entire Yuletide season. Enraged, Valdric
spent days torturing the hapless mage before finally Obliterating
him.
There was, however, good news for the rebels during this time as well.
Shortly after the blizzard had driven everyone to their caves and tents,
Darriel’s twin sister, the Arch-mage, Margali Endarr reported to Valdric
the emergence of a new battle magic spell. Lost in the previous cycle of
the ages, it had been a manifestation of power previously available only
as an innate ability of certain races and monsters, or as a ritual effect.
It could shape-change its target for brief periods, and was capable of
being cast by mages below the level of wizard. She called it Margali’s
Eldritch Transformation, but it later also came to be known by its
traditional name from earlier cycles, Polymorph.
Valdric,
having
just cast a Scry spell which had functioned with unnatural clarity,
received a crystal clear picture of the interior of the Royal Tower of
Magic at Cwyll. In this vision, he learned the identities of most of the
king’s spellcasters and the whereabouts of their most powerful artifacts
and magical items. With Margali’s new weapon, Valdric decided upon a
daring strategy. He selected several of his most powerful spellcasters who
were also strong in spirit. The Liche-Wizard had them spend days
practicing the new spell, and fashioning likenesses of the forms of those
whom Valdric had seen in his scrying. Finally satisfied with their
competence, he killed them all, and raised them as undead, and they set
out for Cwyll in the last weeks of January, Yr. 15. Whether it was a
residual effect of the ritual flaw, or simply natural processes, the heavy
snows continued. Travel was all but impossible for the living. Valdric and
his party, although greatly slowed in their pace, had no need for food,
sleep, or shelter. Ten days later they arrived at the outskirts of the
royal capitol, and even Valdric himself stared in wonder at the grace and
beauty of the Royal Tower of Magic, the creation of Ruta Hammerstone, one
of the greatest of all dwarven stone shapers.
In the Royal Tower at
Cwyll, Lord Lawrence and his colleagues had
not been idle during this time. As aware as his enemy of the changes in
the magic, the Royal Arch-Mage consulted at great length with his Quentari
allies. Though they were adventurers only, and not in any way connected to
the Royal Court of King Elenaro, their training at the legendary Elven
Institute of Learning and Magic on Lake Helevorn brought to the
Evendarrians a priceless advantage. This fact may have made the difference
between victory and defeat for the fledgling kingdom. Their access to the
great archives of millennia housed at Helevorn gave the elven wizards a
far more extensive knowledge of the effects of the changes in the cycles
of ages than existed in the newly civilized, human ruled lands.
The Quentari quickly
cautioned the Lord Mage against assuming that
any magical secrets short of the most artfully concealed artifacts and
circles of power still existed in the New Kingdom. They instructed
everyone to keep careful records of all spell and ritual casting attempts
during the transition, particularly of any new magical backlashes or flaws
encountered. They encouraged experimentation with various substances in
the hopes that new formal magic components might be discovered. They urged
Lord Lawrence and his mages to continue to cast Scry and
Obfuscate spells
until everyone had mastered the new forms. The Quentari advised their
Evendarrian counterparts to cast two ritual circles about the tower and
its environs. The first was a proscription against elementals, for those
creatures were frequently attracted to those places where great stores of
magic were focused. The second circle was a proscription against undead.
These creatures were known to stir during any instability in the eldritch
forces, often with new and perilous abilities for which no defense had yet
been developed. Both rituals were successfully cast in late January. It
was the casting of the latter of the two, which was to prove critical in
the events that unfolded shortly after.
What follows is a fragment
form the only surviving eye witness
account of the battle for the tower, recovered in its ruined archives
after the great explosion of the Yr. 32. It is presumed to be written by
Raighanni Auster, Chief Archivist to the Lord Mage, and one of his closest
associates.
"The night of Jan 30th
was the dark-o-the-moon, and a light snow
was falling. The Liche-Wizard and his minions had gathered in a small
copse near unto the Great Tower, were they affected upon themselves the
new shape changing magic as yet unknown to my Lord and our company within.
By such arts, they fashioned likenesses of several members of our
assembly. He took for his own form, the visage of our commander, Sir
Aylward, the man to whom he once swore fealty. By this and other evils,
which were carried out in the years since his oathbreaking, did Valdric
Dorsette establish himself as the wickedest and most evil of mortals to
walk upon this land.
Yet all of his subtle
planning did not save Valdric from failing
in his chief objective, which was to lead his band into the tower and
oversee the slaughter which he so greatly desired. Although his lackeys
might have been restored among the living, Valdric himself was snared by
his own machinations, and could not pass through the magickal protections
that forbade entry to his kind. Great was his wrath and confounding. He
swore many oaths of vengeance that those who had stayed his purpose would
be made to suffer his retribution at the end of their lives. The only
means to destroy the great circle, which was proof against undead lay
safely behind the eldritch force, and beyond his grasp, inside the great
Tower of Cwyll.
Command was given to
Valdric’s second, an Earth wizard who named
herself Scorpia, and from whom much of this testament was later extracted.
To her had fallen the task of seeing to the obliteration of Lord Lawrence
Huntington, having taken his form as part of her orders. Valdric’s own
duty had been the looting of the Tower treasury, and its archives, but
this assignment must be delayed until all of those within were dead. The
victors would then raise their prey as undead to be taken back to the
hills and made to fight for the Liche-Wizard, and the pretenders to the
throne of Evendarr.
The first part of their
schema was carried out as the enemy had
planned. Entry was gained through their disguise, and the gate guards were
overcome. Their devising was thwarted soon afterwards for Valdric had made
yet a second error. His scrying had failed to take into account the
presence of our guard dogs. These were a Yuletide gift from the king. They
used scent rather than sight to identify their friends. The alarum was
raised as the great bell atop the tower began to clamor. Soon the capitol
watch would attend to our relief. The attackers began to flee, pursued by
such forces as we could muster. The air was filled with the crackle of
magicks and the cries of the dying.
Valdric’s fury knew no
bounds. In his true form he paced at the
edge of the circle and shouted out a challenge to Lord Lawrence, who
stepped forward to answer. Many of his friends and companions sought to
dissuade their master. Lord Lawrence had taken grievous wounds and had
eschewed healing in the face of greater need by others. Yet our Lord was
undaunted, and spoke to those who would have him give over in to his
archenemy.
"Non Me Prohibe!"
cried the Lord Mage in the arcane tongue, "Do
not forbid me!" and from that day forward, his words were embellished upon
the battle arms of Huntington, by decree of the king.
Lord Lawrence stepped
beyond the protection of the circle, and met
his foe with such honor and courage as befits his noble line. Thrice did
Valdric cry out the dreaded words, which brought the magic of obliteration
against his foe. Thrice did Lord Lawrence employ his art to cloak himself
against utter destruction. Each time the Mage stepped towards his
archrival, and his hands glowed like the rising sun as he made ready his
attack.
It was then that the
Viscount’s guards arrived to relieve our
beleaguered defense. With a howl of outrage, the evil liche uttered a
strange incantation, and seemed to vanish. Not until some time had passed,
and quite by happenstance, did one of the tower journeymen repeat
Valdric’s words as he comforted the last survivor among our brave guard
dogs. He astonished onlookers by shape changing into its twin. It was then
that we understood that the foul one had employed a similar strategy to
escape the king’s justice. From that day forward, the spell was ours, as
well as Valdric’s.
We had suffered grievous
losses, sadly placing a dozen of our
number in their burial chambers or funeral pyres. These were mostly our
guards, whose heroism will be commemorated by a memorial, which shall
stand forever within the tower court. The greatest tragedy was the final
death of our most valued Quentari Arch-Wizard, Larissa D’Quey, she whose
wise counsel proved the difference in our defense, and whose friendship is
now lost forever from these halls.
As to the enemy’s fate, we
have guessed that half of their number
will never resurrect and our captive has given us much intelligence. Soon
it will be the moment to confront the liche and visit his destiny upon him
and the puppets whose lead-strings lie in his malicious hands."
VII The Final Battle: SkySpawn
Of the dozen powerful
wizards who left the Green Hills, only six
escaped from the tower. Of these, two deliberately took their own lives
and resurrected elsewhere. Valdric relieved the rage and humiliation of
his defeat by leaving a trail of emptiness in his wake as his band
murdered every living mortal that they encountered, adults and children
alike, and raised them as his undead slaves. The sortie had not been a
complete failure. His servants had managed to seize a large number of
magic items, several ritual scrolls, and a large number of components.
They would be put to use in preparation for the spring campaign. He set
his minions to work, and he himself began a frenzied effort to create even
more fearful undead. By the time he engaged the royal army of Evendarr,
the combined forces of Darriel, Regweld and Soledra together with
Valdric’s legions would nearly equal the numbers fielded by the king.
At the Royal Tower of
Magic, morale was at its lowest ebb. Even as
the Evendarrians were still mourning their losses, they had to bid
farewell to their elven colleagues, who insisted upon returning their
fallen comrade to her homeland and family. Refusing any escort despite the
generous offers by Viscount Aylward, and by King Berthold himself, they
departed alone, bearing Larissa’s body on a litter. Shortly afterward they
disappeared from view, both physical and magickal.
A month went by during
which scry spells were being cast
constantly. The information that was revealed thereby made even the
stoutest hearts quail with trepidation for what would come with the
melting snows. At the beginning of March, a grim Council of Royal Advisors
took place in the most heavily protected chamber in the tower. It was only
then; combining the information gleaned magically with that gathered by
spies, that everyone realized how great Valdric’s forces had become.
Worse, the coming battle must not only be fought to the death of Valdric
and the pretenders, or of the kingdom itself, but it must be fought on
terms dictated by the liche. Such a horde of undead would spell disaster
if it were to fall upon the heart of the realm.
Grimly, each of the
leaders departed to begin preparations for the
long westward march. Lord Lawrence was feeling every moment of his fifty
years as he slowly made his way to the upper reaches of the tower, and
stood overlooking the city that he loved, sleeping and unaware of its
great peril. Not a cloud could be seen in the moonlit sky. Only when its
brightness began to outshine the waxing moon did the Arch-Mage notice that
something was floating toward the tower at a fair pace. Fascinated, he
forgot to sound the alarum bell until it was nearly upon him. Even as he
was reaching for the pull rope, the brightness collided with the circle of
proscription and somewhat clumsily set itself upon the ground and
dissipated. To Lord Lawrence’s astonishment, half a dozen figures were
striding through the circle. One looked up at him and waved in greeting.
The Quentari wizards had returned.
Lord Lawrence himself
rousted out the entire assembly to welcome
their colleagues, and an impromptu feast was held as the visitors were
inundated until daybreak with questions about their journey, and the
sensation of travelling astride and air elemental. The Arch-Mage declared
the day a holiday for his staff, but not for himself, or his guests. After
a brief rest they assembled with the senior wizards to give their news.
The Quentari had brought additional companions, including a young elf
named Entarios, the son of Larissa D’Quey, who had come at his mother’s
request to finish the work she had begun. Puzzled, the lord asked how he
could have spoken with her, and was told of the last use during the tenth
cycle of ages of the ritual called, Spirit Farewell. This ritual
remained unrediscovered until only a few years ago. Lord Lawrence apprised
his guests of the peril they faced, and their confirmation of his
evaluation of the situation in the Green Hills gave him no relief. Never
the less, he told them, he was grateful for their continued loyalty.
Perhaps together they could make a difference.
It was then that Gildor
Gelion the Healer-Wizard presented the
Arch-Mage with a bejeweled chest bearing the seal of the elven king
himself. Lord Lawrence’s friends had taken their case to the court at
Din-Oth, and to everyone’s astonishment, King Elenaro had bestowed upon
the Royal Tower a rare and precious gift, a scroll containing a powerful
ritual which enabled the caster to Contact Other Planes. A message
from
the King bore his greetings with the assessment that Valdric’s army was as
great a threat to Quentari as to Evendarr. If the Liche should prevail,
Quentari, still recovering from the Dagorim Gurthrauko, or Dark
Wars,
and beleaguered by increasing elemental activity, would face peril on yet
another front. Its resources were stained to their limits, and only fools
fail to support friends in time of need, the royal message concluded. The
team of wizards set to work.
The tower staff soon
realized what the Quentari casters had noted
at the outset. This ritual, along with its counterpart Contact Earth, was
much too powerful to be used by any but the most adept, and then only
under the most carefully controlled supervision. Several copies were made
for security, for even a flawless casting did not guarantee that the
scroll or the caster would survive coming into contact with
whatever
intelligence responded from across the planes. Despite several accidents
and one or two minor disasters, the tower was able to determine the course
of action that must be taken.
Preparations continued
until the royal forces departed from Cwyll
in mid-April, just as soon as the roads became passable. It took five days
for all of the units to arrive, and the army to deploy as best it could.
There was little movement from the enemy. It seemed Valdric could afford
to be patient. All was in readiness on the evening of the 23rd day of
April, in the sixteenth year of the realm of Evendarr. The final battle
would begin at dawn on the 24th.
The Liche-Wizard’s failure
to strike quickly was his final and
fatal error. Deep in the darkness of the aether that surrounds Tyrra, a
celestial body was travelling on a journey of unknown length and
destination. Had the proper question not been asked of the entity which
had spoken through the Ritual of Contact, it would have passed
across the
skies of Tyrra, unknown and unseen, and disappeared into the vastness that
separates our world from the other occupants of the heavens. Great magicks
had changed its destiny. Already, beings had been summoned to alter the
thing’s path. It was small in size, but powerful for all that. Most
important, it would accomplish the task set for it by those who guided it
without causing harm to any save its intended targets. The royal wizards
had learned quickly and well: even the Quentari had been impressed at the
expertise shown by their Evendarrian counterparts, human and non-human
alike.
The only need now was to
await the proper moment: an alignment of
Celestial bodies which would ensure success. The army must hold the field
until the third hour after midday, the moment of the full moon, when
balanced by its companion, the sun, and the two cradled mars in their
opposition. The fullness of Light and Life would guide fire and sword in a
rain of celestial death upon the enemy. King Berthold’ s forces must hold
the field during those long hours until the summoning could be completed.
The king assigned his own personal guard regiment to secure the wizard’s
position as the battle was joined. The remainder of the royal forces
engaged the army of the pretenders. Twelve thousand living soldiers of
Evendarr against six thousand for Valdric, as one of the bloodiest battles
in the kingdom’s history raged across the hills. Soon not a single blade
of grass survived amid the crush of warriors, spellcasters, and mounts.
Ballistas and catapults sang their songs of death. By midday it seemed as
though the royal troops might win the battle without the intervention of
the royal wizards.
Suddenly, a great cloud of
darkness spread across the battlefield
as Valdric’s casters prepared the way for his final onslaught. The stench
of ten thousand rotting corpses burst into the blinded faces of King
Berthold’s soldiery. Troops and mounts alike fell to the ground, sickened.
A howl from the deepest pits of anguish sent terror through friend and foe
alike. Valdric no longer cared how his own living forces fared. His
undead hordes would win the final victory, and the casters among them,
living or not, would raise the fallen into his ranks as well. He could not
lose.
The only relief from the
undead attack came from the occasional
lifting of the veil of darkness as the caster who held that spell was
killed. The brightness would cause every corpse that it touched to
dissipate, shrieking in agony. By now, the order of battle had been lost,
and the clamor was so great that signal calls were useless. The armies of
Evendarr were being routed, and only the most disciplined were holding
ranks as they fell back. Now all that could be heard was a constant roar
that seemed to be growing louder with each moment. Many thought that the
liche had held yet more terrible creatures in reserve.
King Berthold and his
commanders had anticipated much of Valdric’s
battle plan, but the confusion was so great that there was barely time to
pull the bulk of the royal forces behind a series of sheltering hills. The
final magic had been cast, and there was no force left on the world that
could stop it. The wizards of Evendarr could only hope that the retreat
had been in time. They fled to their sheltering trenches and waited for
the final strike.
No one, not even the most
seasoned Quentari spellcaster had
anticipated the noise. The roar became a cacophony that became a scream so
intense that horses died standing in place. There were many whose only
injury was a complete loss of hearing. The darkness was shattered by a
light so intense that hundreds who had not been deafened were blinded.
Afterwards, when healing restored them, to the end of their days, they
could only speak of the battle with reference to the horror of their last
vision before sight failed them, the images of masses of undead collapsing
as their bodies were incinerated by the amazing light and heat.
In the skies above the
Green Hills, the meteor exploded in a
fireball that was seen as far away as Cwyll to the east and Din-Oth to the
west. Molten rock poured down upon the armies of Valdric and the
pretenders. Huge hunks of stone buried themselves in the ground, which
bubbled and burst into flame as the land consumed itself. Nothing could
escape the shower of death. The battlefield fell silent, transformed to a
smoldering ruin. Not even the bodies of those who had suffered their final
deaths survived. Awestruck, the wizards of Evendarr stood beside their
Quentari allies, and looked, speechless, upon what they had wrought that
day.
VII Aftermath
In the end, the royal army
had taken far fewer losses than the
catastrophe that ended the battle might have indicated. For the most part
the retreat had been successful and total losses among the living were
less than a quarter of its total troop strength. Ironically, many of
Valdric’s lesser undead were successfully resurrected by surprised earth
casters all over the kingdom, as they were finally released from long
years of bondage to return to families and friends who had long since lost
hope for their return. It seemed that these were the first to dissipate in
the moments before the fireball struck, as their masters lost control over
them.
No trace was ever found of
the rebel leaders, and no rumor ever
manifested that they had escaped the wrath of the royal Arch mage and his
brave company. All traces of opposition collapsed in the wake of the
battle, and more than a century passed before civil insurrection again
posed a threat to the Royal House of Endarr. Shortly afterward, a caravan
of gifts from a grateful king wound its way to Din-Oth, accompanied by the
Quentari wizards who had helped to secure a new and stable realm to guard
the eastern flanks of the ancient elven realm. Offered titles and
positions of power in Evendarr, the Quentari declined. They cited the
growing threat of elemental activity in their homeland as the reason that
they must return, although friendships remained.
All of the elven wizards
departed save one. Entarios D’Quey stayed
behind after he was recognized to a wood elven bard. They remained in
service to the crown, and a century later joined the staff of the new
Royal Academy on the island of Janitria, where he remained until his final
death in 366.
Lord Lawrence continued in
his position as Court Mage of Evendarr
until Yr. 32 when he, together with many other heroes of that fight for
the realm were obliterated in the terrible explosion that destroyed the
Tower of Cwyll. No cause was ever discovered for the accident, despite
many investigations and magical searches over the intervening centuries.
Other heroes were lost in the great battle as well. Three full regiments
of the King’s Own, The sovereign’s personal guard were lost in that
battle. The greatest tragedy was the presumed obliteration of Dame
Winifred Bartholemew, Knight Commander of the Royal Army. She was last
seen riding to the rescue of a company surrounded by Valdric’s worst
cohorts. Her body was never found.
The monuments to the
battle still stand upon the hills and in
Cwyll where the fallen heroes are honored to this day. Although they have
recovered their fertile meadows and gentle slopes, the Green Hills are
known, now, and for as long as the kingdom stands, by the great firestorm
that marked them with celestial power on that awful day. Both the battle
and the hills are called, "The Fire Downs." The date is forever fixed in
the annals of Evendarr: the 24th day of April, Yr 15, the first year of
the tenth cycle of ages.