The Heroes’ Graveyard and the Four Winds
by Vallen Ravenhurst


The magical graveyards are indeed bound to one other. As I understand, they cannot exist one without the other. If either of them can ever be destroyed, the other would surly perish as well. The graveyards are far-reaching, and encompass lands at least in all parts of Avalon. I do not know if they extend even farther, to other parts of Tyrra as well. Traditionally, gates to these graveyards open toward the end of the year, when the veils with spirit worlds are thin. It is commonly understood lore than both gates will open, but I have never known of the Four Winds appearing in Tyrangel. I can only assume that it does, but we have not seen of its Guardian.

In each land, the spirits of those heroes and villains close to it appear. They do not seem to appear before persons in foreign lands, and I have some thoughts on why this is so, which I will explain shortly. Each graveyard has a Guardian, or an "Avatar" as they are sometimes called. This person speaks for the graveyard, collects spirits of the dead who appear at its gate, and judges those who wish entrance. In Tyrangel, Sir Galen Stormbridge is the Guardian of the Heroes' Graveyard. Before him was Jihad-Ra, Sonny's father. It is unknown who guards the Graveyard of the Four Winds in this place. Galen has never mentioned it.

As I have heard in both Ravenholt and here, the graveyards are fueled by remembrance. This also seems to be what defines how a spirit may enter. I am certain you have born witness to Sir Galen's invitations for people to speak on behalf of the dead and their heroic acts. As a person is born in the hearts of his survivors as a hero, so does the graveyard recognize that spirit within them. Sir Galen, a quiet man, known as the "subterfuge" knight in Ravenholt, Tanaka, Boris, Illtėsh - none of them were Roderick Daleron's of the world, but quiet and honest people who inspired others around them to be goodly. The Avatar of the Heroes' Graveyard in Ravenholt once told the Court of Eastwyck that even as they drink to the memory of Sir Illtėsh on Tyrra, so does his spirit sit in remembrance and drink to them. This is the whole heart of his existence now, that so long as a good man is remembered, he cannot truly die. (Hence why it is that I bear Sir Galen's crest upon my own shield, and my father's, and always raise my cup in toast to Sir Illtėsh, and tell all their tales again and again. It is more than that their names and memories of their smiles and good natures comfort me in their absence.)

But just as these good men, all heroes in their own way, are remembered, so do the deeds of villains live long past their breath, and so can honest mistakes become twisted into legends of villainy such that the Graveyard of the Four Winds is a place of many misplaced spirits, and many with dark purpose who are not content in their peaceful death. Those spirits of the Heroes' Graveyard have lived their lives and gained what pleasure and honor and glory from them they could. Their reward is that now they may inspire others in their memory and perhaps with helpful advice - but never through direct action. The villains of the Four Winds, however, are rarely content and forever struggle to return to Tyrra in any form they can find. I saw one such spirit walk from the Graveyard in 593. It was Vandal Northridge, a twisted man, though honorable in his own way, who tormented the people of my barony for many years and brought shame to a good family's name. His spirit fled the Graveyard in the spring of that year, by what means I do not know, and it has never been seen since then. It is no coincidence, I feel, that Alaric Malinruin's spirit also was freed from the Heroes' Graveyard in the Autumn of 593 as well.

It seems obvious to me that there are some cosmic "rules" by which the Graveyards must abide in order to exist. The Heroes' Graveyard, I would guess, is sustained through elemental powers of Order and Law, for its spirits by command and by their nature, will act in accord with these laws. The spirits of the Four Winds, its very name bespeaking its connection with Chaos, are eternally prone to take direct action in Tyrran matters and do what they can to thwart their eternal watchers. Most tales you will hear of the two graveyards taking action upon Tyrran are spawned of some hideous plan from the dead villains.


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people have read this scroll since 17, June 598.