The magical graveyards are
indeed bound to one other. As I understand, they cannot exist one without
the other. If either of them can ever be destroyed, the other would surly
perish as well. The graveyards are far-reaching, and encompass lands at
least in all parts of Avalon. I do not know if they extend even farther,
to other parts of Tyrra as well. Traditionally, gates to these graveyards
open toward the end of the year, when the veils with spirit worlds are
thin. It is commonly understood lore than both gates will open, but I have
never known of the Four Winds appearing in Tyrangel. I can only assume
that it does, but we have not seen of its Guardian.
In each land, the spirits
of those heroes and villains close to it appear. They do not seem to
appear before persons in foreign lands, and I have some thoughts on why
this is so, which I will explain shortly. Each graveyard has a Guardian,
or an "Avatar" as they are sometimes called. This person speaks for the
graveyard, collects spirits of the dead who appear at its gate, and judges
those who wish entrance. In Tyrangel, Sir Galen Stormbridge is the
Guardian of the Heroes' Graveyard. Before him was Jihad-Ra, Sonny's
father. It is unknown who guards the Graveyard of the Four Winds in this
place. Galen has never mentioned it.
As I have heard in both
Ravenholt and here, the graveyards are fueled by remembrance. This also
seems to be what defines how a spirit may enter. I am certain you have
born witness to Sir Galen's invitations for people to speak on behalf of
the dead and their heroic acts. As a person is born in the hearts of his
survivors as a hero, so does the graveyard recognize that spirit within
them. Sir Galen, a quiet man, known as the "subterfuge" knight in
Ravenholt, Tanaka, Boris, Illtėsh - none of them were Roderick Daleron's
of the world, but quiet and honest people who inspired others around them
to be goodly. The Avatar of the Heroes' Graveyard in Ravenholt once told
the Court of Eastwyck that even as they drink to the memory of Sir Illtėsh
on Tyrra, so does his spirit sit in remembrance and drink to them. This is
the whole heart of his existence now, that so long as a good man is
remembered, he cannot truly die. (Hence why it is that I bear Sir Galen's
crest upon my own shield, and my father's, and always raise my cup in
toast to Sir Illtėsh, and tell all their tales again and again. It is more
than that their names and memories of their smiles and good natures
comfort me in their absence.)
But just as these good
men, all heroes in their own way, are remembered, so do the deeds of
villains live long past their breath, and so can honest mistakes become
twisted into legends of villainy such that the Graveyard of the Four Winds
is a place of many misplaced spirits, and many with dark purpose who are
not content in their peaceful death. Those spirits of the Heroes'
Graveyard have lived their lives and gained what pleasure and honor and
glory from them they could. Their reward is that now they may inspire
others in their memory and perhaps with helpful advice - but never through
direct action. The villains of the Four Winds, however, are rarely content
and forever struggle to return to Tyrra in any form they can find. I saw
one such spirit walk from the Graveyard in 593. It was Vandal Northridge,
a twisted man, though honorable in his own way, who tormented the people
of my barony for many years and brought shame to a good family's name.
His spirit fled the Graveyard in the spring of that year, by what means I
do not know, and it has never been seen since then. It is no coincidence,
I feel, that Alaric Malinruin's spirit also was freed from the Heroes'
Graveyard in the Autumn of 593 as well.
It seems obvious to me
that there are some cosmic "rules" by which the Graveyards must abide in
order to exist. The Heroes' Graveyard, I would guess, is sustained through
elemental powers of Order and Law, for its spirits by command and by their
nature, will act in accord with these laws. The spirits of the Four
Winds, its very name bespeaking its connection with Chaos, are eternally
prone to take direct action in Tyrran matters and do what they can to
thwart their eternal watchers. Most tales you will hear of the two
graveyards taking action upon Tyrran are spawned of some hideous plan from
the dead villains.