Author(s): *Identify yourself* (Please list all persons involved in the development - that way we don't try to run their characters on the module)
Contact Information: *Give Plot a name and contact info for the primary author(s)*
Type of Project: *a broad categorization* (Repeating module, Single run module, NPC proposal, single event plotline, multiple-event plotline, in-town encounter, or other as needed).
Marshal(s): *specify any marshals to be used, if you will not provide a marshal, advise here*.
Synopsis: *insert a one-paragraph description of the story for the project* (Keep it brief - do not detail every encounter, give a concise summary. Ex: PC's will encounter a merchant in town who has not received word from a mine he owns for several days. He will contract the PC's to explore the mine and rid it of any hazards. The mine has been occupied by goblins. They have set traps and ambushes for attackers. The PC's may choose to fight or negotiate with the goblins. Outcomes vary - if the PC's are successful they will be paid and get any booty they extract. Merchant NPC can recur.)
NPC Requirements: *advise of any special NPC needs, as well as numbers* (Mod Squad submissions should standardly be designed to run in tandem - two modules run at the same time with the PC's from one group monstering for the other - in general assume 6 PC's/NPC's for each module will be available. Module Group members should not take monsters or resources from other areas of the game. If you need a specific player for any of the NPC roles, be certain to mention this here).
Props/Setting Requirements: *advise of any special setting/group needs* (List both props you plan on providing yourself and especially those the game needs to provide. If you require a special area of camp, indicate that here, otherwise simply estimate how much space you will need. Ex: this module will need an enclosed space, a pavilion or cabin. I can use my team's cabin if required.)
Special Game Effects/Items: *advise of any magic/unusual items or effects* (Even if an item is not "treasure" nor intended to end up in PC hands, list it here. Additionally, list any special effects required on the module. Ex: PC's will enter a stone gateway that rifts them to the realm of the Fey, there will be +1 magical swords there which will be non-magical on Tyrra. Should the PC's return to the realm of the Fey, the swords are magical there.)
Other Important Notes: *any other crucial information* (Please note any lingering effects or after-effects of the module here. Not treasure, but plot effects. Ex: the merchant will hold a grudge against the PC's who escaped from his slave ring, and will seek vengeance in future encounters and modules).
Note: *this info may take more than one page, that's OK. The synopsis must be entirely on the front page*
Title of Project:
Author(s):
Contact Information:
Type of Project:
Marshal(s):
Synopsis:
NPC Requirements:
Props/Setting Requirements:
Special Game Effects/Items:
Other Important Notes:
*This info may take more than one page, that's OK. The synopsis must be
entirely on the front page* Typewritten submissions are encouraged -
simply use this form as a guideline.