Rules for Surviving as a StickJock


1. Backpack Healers. Keep them with you at all times, in fact, try tying them to you by a short length of rope to ensure they are always close at hand in a melee. Carry a Cure Light potion in case something eats them.

2a. Make sure your healer isn't holding out on you. If you've just been Deathed and Lifed, insist on a Purify "just to be safe"

2b. If your opponents are swinging in high double digits, just get the Cure Light & Magic Armor, otherwise your healer will pack it up and turn in on you.

3. When everyone else in the room is down you can stop swinging. Now would be a good time to use that potion on your healer.

4. Should you find yourself lying on the floor amidst a room full of enemies, having just been surepititiously cured by your healer, remember to reset your armor before unloading your slays into the nearest pair of legs. A full boat would be nice too, if you can arrange for this quietly.

5. Running is the meat and bread of stickjockdom. If you can't run you won't make it to the fight in time to showboat. As far as fleeing goes, If you have such an ego problem that you can't stand to flee from a Death Knight when you have a normal sword, I suggest you Forge over to templar.

6. If you are a female stickjock, try to adopt that really improbable armor the women in fantasy movies wear. While it will only get you (im)modest armor points, this will be more than balanced by the likelyhood of your recieving favorable marshal calls, free healing and producing a significant level of distraction among the majority of your opponents.

7. Learn how to sneak up on casters. Not only will they put a quick end to your amusements, but they may make you look stupid while they're at it. The discrete stickjock will certainly rack up more kills. In the case of revenant casters, force your healer to the fore. They could use the spellchucking practice for when they have to Life you across a room.

8. When all else fails, slay everything in the zone and run for it. In most cases you will be able to outdistance your less athletic healer, which should buy you a few extra seconds, at least ;)


Equipment that helps keep stickjocks alive

Extra Weapons - (Disarms and Shatters may prove annoying otherwise)
Lots of potions - (at times your healer may become disoriented or lost in the mix, the potions will tide you over till they catch up)
Magic Sword - (Eliminates the need to identify your opponents, friendly fire incidents may increase however)
Waterskin full of Coke - (other caffinated beverages may suffice. It's important to keep your reaction speed high and your attention span low, it helps avoid target lock)
Gloves - (You will be called for cheating if you are unable to drop your sword when Disarmed)
Paste of Stickiness - (Eliminates the need for gloves)
Cleets - (Traction, Traction, Traction)
Dark Clothing - (If you insist on wearing primaries, make sure you have two backpack healers...)
Two Way Comm Headset - (greatly improves effectiveness of pack tactics when dealing with pesky casters)


Stickjock Colors..

Solids are always suspect, If you must, go with dark greys and greens, brown or black.

And Patterns- Depends on the season...
Spring - NATO Grey/Brown/Green Forest Camo
Summer - NATO Brown/Green Forest Camo
Fall - Israeli Tan/Brown Desert Camo
Winter - Warsaw Pact White/Grey Siberian Camo

Good luck & good hunting!


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people have visited since 12, December 598.