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Rules for Surviving as a StickJock
1. Backpack Healers. Keep them with you at all times, in fact, try
tying them to you by a short length of rope to ensure they are always
close at hand in a melee. Carry a Cure Light potion in case
something
eats them.
2a. Make sure your healer isn't holding out on you. If you've just
been Deathed and Lifed, insist on a Purify "just to
be safe"
2b. If your opponents are swinging in high double digits, just get the
Cure Light & Magic Armor, otherwise your healer will pack
it up and turn in on you.
3. When everyone else in the room is down you can stop swinging. Now
would be a good time to use that potion on your healer.
4. Should you find yourself lying on the floor amidst a room full of
enemies, having just been surepititiously cured by your healer,
remember to reset your armor before unloading your slays into the
nearest pair of legs. A full boat would be nice too, if you can arrange
for this quietly.
5. Running is the meat and bread of stickjockdom. If you can't run
you won't make it to the fight in time to showboat. As far as fleeing
goes, If you have such an ego problem that you can't stand to flee
from a Death Knight when you have a normal sword, I suggest you
Forge over to templar.
6. If you are a female stickjock, try to adopt that really improbable
armor the women in fantasy movies wear. While it will only get you
(im)modest armor points, this will be more than balanced by the
likelyhood of your recieving favorable marshal calls, free healing and
producing a significant level of distraction among the majority of
your opponents.
7. Learn how to sneak up on casters. Not only will they put a quick
end to your amusements, but they may make you look stupid while
they're at it. The discrete stickjock will certainly rack up more
kills. In the case of revenant casters, force your healer to the
fore. They could use the spellchucking practice for when they have to
Life you across a room.
8. When all else fails, slay everything in the zone and run for it.
In most cases you will be able to outdistance your less athletic
healer, which should buy you a few extra seconds, at least ;)
Equipment that helps keep stickjocks alive
Extra Weapons - (Disarms and Shatters may prove annoying
otherwise)
Lots of potions - (at times your healer may become disoriented or lost
in the mix, the potions will tide you over till they catch up)
Magic Sword - (Eliminates the need to identify your opponents,
friendly fire incidents may increase however)
Waterskin full of Coke - (other caffinated beverages may suffice.
It's important to keep your reaction speed high and your attention
span low, it helps avoid target lock)
Gloves - (You will be called for cheating if you are unable to drop
your sword when Disarmed)
Paste of Stickiness - (Eliminates the need for gloves)
Cleets - (Traction, Traction, Traction)
Dark Clothing - (If you insist on wearing primaries, make sure you
have two backpack healers...)
Two Way Comm Headset - (greatly improves effectiveness of pack tactics
when dealing with pesky casters)
Stickjock Colors..
Solids are always suspect, If you must, go with dark greys and greens,
brown or black.
And Patterns- Depends on the season...
Spring - NATO Grey/Brown/Green Forest Camo
Summer - NATO Brown/Green Forest Camo
Fall - Israeli Tan/Brown Desert Camo
Winter - Warsaw Pact White/Grey Siberian Camo
Good luck & good hunting!
people have visited since 12, December 598.
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